Play starts with a 3v2 to goal, ball randomly thrown in. If A wins ball, they attack the goal or can recruit more teammate help by making a give-and-go with a perimeter player. Ball must cleanly be passed, recieved by perimeter player, and passed back to original field player in order for perimeter player to join attack. If D wins ball, their goal is to clear or dribble the ball thru the blue cone gates. If this isn't an easy option, they can also choose to recruit more D help from the perimeter by the same means (making a clean give and go). Play ends and field is reset once a goal is scored or D clears the ball.
Use help (numbers up) if the situation calls for it. Play smart to score! Field and space awareness.
in more ways than one
in more ways than one
Two defenders chase the ball, nobody covers the runner, and a soft goal goes in. Here is the five-step treat for the mix-up haunting hockey defences this October.
A few weeks into the league season, poor first touches are costing teams the ball. Coach body shape, scanning and receiving on the move to keep possession.
Pre-season fitness fades fast once the league starts. Build conditioning into ball work and use rolling subs well to keep your squad sharp all season.