Play starts with a 3v2 to goal, ball randomly thrown in. If A wins ball, they attack the goal or can recruit more teammate help by making a give-and-go with a perimeter player. Ball must cleanly be passed, recieved by perimeter player, and passed back to original field player in order for perimeter player to join attack. If D wins ball, their goal is to clear or dribble the ball thru the blue cone gates. If this isn't an easy option, they can also choose to recruit more D help from the perimeter by the same means (making a clean give and go). Play ends and field is reset once a goal is scored or D clears the ball.
Use help (numbers up) if the situation calls for it. Play smart to score! Field and space awareness.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."