Rugby: Stuck In The Mud - Rugby Style

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Eifion, Rugby Coach

DESCRIPTION

The 'Hunters' run after the 'Runners', trying to touch them with the rugby ball. If a 'Runner' is touched, then they are 'Stuck in the mud!' and can only be released when one of their team-mates, who is not stuck, crawls between their legs without themselves getting touched with the rugby ball.

COACHING POINTS

  • Players should carry the rugby ball in both hands, and when the game starts - the ball cannot be passed or thrown. 
  • Encourage players to communicate with each other, calling for support and help when they need it.
  • You could make the game harder by increasing the number of 'Hunters' or reducing the size of the grid.
  • You could make the game easier for the 'Runners' by increasing the size of the grid.
  • A passing progression for this game is to have a number of 'Hunters', but only allow one of them to have a ball. The 'Hunters' can now pass the ball, and must work out the best way to use passing to stop 'Runners'.

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Scoring Zones

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

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