Two equal teams
The team on the outside have to run a relay around the outside of all the cones (each player runs around once).
Meanwhile the players in the middle have to pass the ball around the smaller square and see how many times they can pass the ball around their square in the time it takes the other team to all round the outside.
Build on your players existing stamina and endurance through fun and competitive practices and games, ensuring they maintain their performance under fatigue.
Develop your player's fitness levels to ensure your team can deliver a high-quality performance for the whole game.
2 groups of 4 with one ball in each group standing in two interlocking squares.
The idea of the practice is that the ball starts on opposite sides and both teams pass the ball in the same direction around their square.
The teams are competing to pass the ball around their team the quickest and overtake the ball from the other group.
Each team has a King (player) standing on their bench.
The aim of the game is to get all your team's players (Kings) onto their bench.
To become a King, the players on the same team must successfully pass the ball between themselves to their existing Kings, abiding by the rules of netball, and the king must catch the ball without falling off the bench!
3 Feeders, 3 defenders, 1 attacker, 1 ball. Attacker has to work her way through the defenders passing and receiving the ball from the feeders 6 times.
Defenders to mark in zones so as not to overload he attacker
Attackers should be demonstrating a variety of ways of getting free from the defenders i.e. roll, change of direction, dodge, feint dodge.
Add another attacker so that both players have to work together.
1 team starts with the ball and tries and make 10 consecutive passes. The other team can send 1 or 2 players across to try and win the ball for their side.
If the other team wins possession back for their team the roles reverse in other area (10 passes scores a point.)
Play 5 on 5 or 6 on 6, attack v defence! Every time the defender is marking the attacker from 3 feet they get a point. See how many points each group can get within the limited time period! After one minute swap attack and defence around to see which team can score the most points!
After players have made a pass they must then run to any cone on the outside of the court and touch it before re-joining the game. Depending on the ability of your players, you can condition the game so the defenders must follow them to the cone.
Two equal teams The team on the outside have to run a relay around the outside of all the cones (each player runs around once). Meanwhile the players in the middle have to pass the ball around the smaller square and see how many times they can pass the ball around their square in the time it takes the other team to all round the outside. Swap teams.
Set up: Split players into runners and shooters - no more than 4 shooters at one time who start in the shooting circle, each with a ball. The runners line up on the middle transverse line facing the shooters. The Aim: Shooters need to score 50 goals before the runners finish their shuttles. They can shoot from anywhere in the circle and must keep count themselves. The runners must complete 20 lengths of the two thirds before the shooters score their 50 goals. Each time the runners touch an end line that counts as 1 shuttle run. When both groups have finished change the 4 shooters this means some players will be running again which is good for their fitness and all players will run twice. You could allow them to complete 15 shuttles if they are struggling.
Culture impacts how players work together, behave, feel and communicate. How can you as a coach help sculpt your team culture?
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.