Both C players for each team start with a ball both in the centre circle facing the dirction they are shooting and the coach blows their whistle to start the game.
The game has 2 balls going at the same time.
Every time a goal is scored the GK takes a back line pass.
If a ball goes off the sideline normal rules apply
You may find a lot of the time there be two balls down one end, this is then where your centre court players should make a difference.
If a team intercepts/takes the ball they must try to get it to their shooters to score a goal.
When a goal is scored or goes off the backline the ball goes to the GK or GD for a backline throw in.
Coach to keep score of the game - extra players can score and umpire where needed.
Players need to demonstrate their peripheral vision when playing this game as it requires players to focus on more than one ball.
Players need to be driving onto the ball to lose ther opponent and take clear possession of the ball to increase their team's chances on goal.
The centre court players will be working the hardest as the balls should be moving quickly up and down the court - once the shooters have the ball the centre court players shoud be looking to take possession of the next ball.
Players need to communicate with another at all times and may even find it easier to work in pairs e.g. the GA and C and GS and WA so the shooters always have a supporting player on top of the circle.
Use a change of pace and develop players timing to provide the ball carrier with strong options in attack.
Develop your team?s shooting skills, by improving their technique and movement, with this attacking session!
After players have made a pass they must then run to any cone on the outside of the court and touch it before re-joining the game.
Depending on the ability of your players, you can condition the game so the defenders must follow them to the cone.
1 team starts with the ball and tries and make 10 consecutive passes. The other team can send 1 or 2 players across to try and win the ball for their side.
If the other team wins possession back for their team the roles reverse in other area (10 passes scores a point.)
Two equal teams
The team on the outside have to run a relay around the outside of all the cones (each player runs around once).
Meanwhile the players in the middle have to pass the ball around the smaller square and see how many times they can pass the ball around their square in the time it takes the other team to all round the outside.
2 groups of 4 with one ball in each group standing in two interlocking squares.
The idea of the practice is that the ball starts on opposite sides and both teams pass the ball in the same direction around their square.
The teams are competing to pass the ball around their team the quickest and overtake the ball from the other group.
Play 5 on 5 or 6 on 6, attack v defence! Every time the defender is marking the attacker from 3 feet they get a point. See how many points each group can get within the limited time period! After one minute swap attack and defence around to see which team can score the most points!
After players have made a pass they must then run to any cone on the outside of the court and touch it before re-joining the game. Depending on the ability of your players, you can condition the game so the defenders must follow them to the cone.
Two equal teams The team on the outside have to run a relay around the outside of all the cones (each player runs around once). Meanwhile the players in the middle have to pass the ball around the smaller square and see how many times they can pass the ball around their square in the time it takes the other team to all round the outside. Swap teams.
Set up: Split players into runners and shooters - no more than 4 shooters at one time who start in the shooting circle, each with a ball. The runners line up on the middle transverse line facing the shooters. The Aim: Shooters need to score 50 goals before the runners finish their shuttles. They can shoot from anywhere in the circle and must keep count themselves. The runners must complete 20 lengths of the two thirds before the shooters score their 50 goals. Each time the runners touch an end line that counts as 1 shuttle run. When both groups have finished change the 4 shooters this means some players will be running again which is good for their fitness and all players will run twice. You could allow them to complete 15 shuttles if they are struggling.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
Give it a try - it's better in the app