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Four corners of about 2-3 players, 1/3 space, 2 balls.
Balls start in opposing corners.
Balls and player will be moving in an anti-clockwise rotation.
Players from the corner without a ball drive on a diagonal into the third space and receive a pass from player with ball in front of them (corner to their right).
Ball is received then passed on to the player at next corner, in anticlockwise direction.
Player who drove joins the line they passed the ball to.
The ball continues to rotate anticlockwise.
Players should remember to pass and drive. This drill is quick when 2 balls are involved so players must be alert, know where they are running and where they will receive a pass from.
Variation-Double truck and trailer:
Driving player overruns drive past the corner they are receiving from, then turns and drives back to receive a pass.
Ball then gets passed on to the opposing corner. The ball works linear and does not move around the four corners, players just work together in the 2 corners. Essentially you will have 2 of these drills running if you have kept the four corners from the initial drill.
Add in defence (bibbed). Defenders are out numbered so ‘should not’ get any ball.
Pass and Get
Set up: 5+ players, 1 ball, 1/3 space
Two lines of players (one behind each other) face a stationary feeder.
Front two players from each line drive out on a diagonal towards sideline.
Feeder delivers ball to one of the drivers. The player who did not receive the ball is to drive towards the player with the ball and receive a pass.
The player who received the first pass the drives towards the stationary feeder to get an âinterceptâ.
The player who intercepted now becomes the stationary feeder for the next two players who drive out. Both of the other players involved go to the back on the line.
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Delivering the ball midcourt through to the circle edge/shooters
Half court, two balls, 5+ players
1 player standing on base line, another player with the ball standing around the third line.
Note: The video shows the drill being played out with 2 groups of players, you could just focus on one group i.e. 1 line, 1 V driver. The description is based on one group.
Player on base line near shooting post, V drives towards court edge and receives a pass from the player in the line with the ball.
Player who passes the ball drives directly to the circle edge in a straight line and receives a pass from the player who has driven out on the V.
Player who had initially drove out now drives into a position under the hoop to receive a pass from their player and put a shot up.
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Set up: A wall, one third space, one ball, 4+ cones, 2 players.
Play 5 on 5 or 6 on 6, attack v defence! Every time the defender is marking the attacker from 3 feet they get a point. See how many points each group can get within the limited time period! After one minute swap attack and defence around to see which team can score the most points!
After players have made a pass they must then run to any cone on the outside of the court and touch it before re-joining the game. Depending on the ability of your players, you can condition the game so the defenders must follow them to the cone.
Two equal teams The team on the outside have to run a relay around the outside of all the cones (each player runs around once). Meanwhile the players in the middle have to pass the ball around the smaller square and see how many times they can pass the ball around their square in the time it takes the other team to all round the outside. Swap teams.
Set up: Split players into runners and shooters - no more than 4 shooters at one time who start in the shooting circle, each with a ball. The runners line up on the middle transverse line facing the shooters. The Aim: Shooters need to score 50 goals before the runners finish their shuttles. They can shoot from anywhere in the circle and must keep count themselves. The runners must complete 20 lengths of the two thirds before the shooters score their 50 goals. Each time the runners touch an end line that counts as 1 shuttle run. When both groups have finished change the 4 shooters this means some players will be running again which is good for their fitness and all players will run twice. You could allow them to complete 15 shuttles if they are struggling.
Regular analysis of your own performance as a coach will ensure you continue to improve your ability to deliver top quality sessions.
Like many other international tournaments, we've had to wait a little longer for it to start but it's time to get excited for some big hitting!
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