To start the game off coach blows their whistle once to release the Robbers then a second time to release the Cops to chase them.
The robbers must work together to get the balls home by passing them using netball rules.
The cops must intercept the ball or cause 3 second violations. If they successfully do this the diamond (netball) gets put back inside the blue coned area and the player who loses the ball has to go to jail.
Robbers can free their team mates in jail by high-fiving them. When the robbers are home the cops cannot touch them
Encourage players to communicate with one another when attacking and defending in order to win the game.
Try to get players thinking about the defending principles:
Encourage players to link the 3 stages of defence during game play:
in more ways than one
in more ways than one
Quiet teams concede easy goals. Teach your players to call for the ball and talk through defence, and your combinations hold up when it matters.
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.