4 players 1 ball 2 feeders with the ball have to feed the ball to a Attacker that is tightly marked by a defender.
Each time the attacker receives the ball she feeds it back to the feeder that did not pass the ball to her.
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.