On receiving the ball from the feeder player 1 turns.
Players 2 and 3 should both make strong sideways movements in opposite directions, the defender can go either way.
Player 1 must try and pass to the unmarked player as quickly as possible.
Time the movement with Player 1's turn. This will limit the chances of a defender receiving the pass.
Swap player roles after 10 repetitions.
Tell the defender they now can feint to try and trick the passing player and help the defending player to win the ball.
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.