A feeder, 2 attackers (A1, A2) and 2 defenders set up as shown in diagram.
A1 moves forward round the circle edge, away from A2.
At the same time A2 starts with the ball, gives it to the feeder and then runs into a space away from A1, as close to the circle edge as they can get.
Feeder then has the option to pass to either of the attackers.
Attacker's aim is to receive the ball on the circle edge.
You can then play free flow of the ball with the same aim
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.