
4-5 players per cone box. Defender(s) in the box, attackers outside it. Pass around or through the box. Whoever is dispossessed or intercepted switches with the defender. Variations/progressions: 3v1, 4v1 or 3v2. If 3 attackers, attacker must change to a different side after passing. Defender touch is a turnover. Remove the cones. GK: can be attacker or defender. To help integrate GK: If attacker, GK starts with tackle immunity until confident with activity. If defender, GK defends in a pair until confident with activity.
I used this as a warmup to a penalty corner practice session. Feedback Attackers: pre-scan so you are ready to pass on receiving. 3 seconds and release. Defenders: be aggressive in closing space and make yourself big.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.