
2 teams: attackers vs defenders. Defenders can win the right to attack if they can carry or pass over the attackers' backline. Tip-in or deflected goals are worth double. Variation: - Attacking joker
Encourage: Attacking team all retreat behind yellow line when you lose the ball, but When you win it back, one forward goes high into D, others try to hit a long ball into D right from yellow line. This activity is aimed at lower-level/intermediate U13s. Aim: To practice deflected/'tip-in' goals To get the ball into the box quickly and test the keeper Feedback: Can you score from outside the circle? So is there any point âshootingâ toward goal from outside the circle? What might be the benefit of this? (gets the ball into circle fast, score a tip-in) To score a tip-in goal, where does your striker need to go as soon as you win the ball? (into the circle) Should the striker just goal-hang? (no, help win the ball back first)
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.