
ball starts on the bottom orange hat. player runs the ball to the black hat where a pass is thrown to a rebound board. player then picks up the pass and completes 3 wide drags abound the blue cones. the ball is then ran up to the red gates where a square pass is thrown to another player. the ball si then taken through a cone minefield before another pass is made to a rebond block. the ball is then picked up and either taken for a shot or back to the beginning.
look for small controlled lifts of the ball into the rebound block. the aim here is simulate a jink over a defenders stick. the drags around the blue cones should be done at pace while pulling the ball towards the player the lead from the second player should be timed so they are recieving the pass on the move not at a stationry stance. small controlled movements through the minefield will mean less fumbles with the cones.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.