
1) Mark out a square coned area (size dependent on number and ability of participants) 2) Participants stand in the coned area, all players need a stick and a ball and are now known as `fishes`. The aim of the fishes is to dribble inside the coned area keeping contact with their ball at all times and preventing the `sharks` from stealing their ball. 3) Two participants are chosen to be the `sharks`, the `sharks` do not have a ball of their own and their aim is to tackle the `fishes` and successful win their ball. Once a ball is won the `sharks` must dribble the ball safely to the edge of the area and then continue to steal the `fishes` balls. 4) Once a `fishes` ball has been lost they must stand beside the coach outside the playing area until the next round commences. 5) The last `fish` remaining in the area with their ball is the winner!
This practice has no coaching points
This practice has no progressions
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.