
The aim of the game is for the Greeks (blue players) to steal the cones from 'Troy' and get them safely back to the 'beach' by avoiding being tagged by a Trojan (red player). In order to give enough time to collect 'ONE' cone each, the greeks will be able to go on the first whistle, and the trojans on the second whistle. If a greek is tagged while they are running back with a cone, it will be given to the trojan to put back in Troy. After a while, change the teams around. PROGRESSION:- Instead of cones, you can use balls and give the players sticks. (ie if tackled/ball goes out, the ball goes back to Troy)
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.