Lavoro Organico con la Palla: Partita e Possesso

July 2026

Every coach knows the feeling of the first pre-season session. Half the squad has spent the summer on the sofa, a few have run themselves into the ground on the road, and almost nobody has held a stick since the last league game. Within twenty minutes the touches are heavy, the decisions are slow, and someone tweaks a hamstring in a sprint that should have been routine. July is the month to fix that before it happens.

The old approach was simple and brutal: lots of laps, lots of shuttles, and the stick left in the bag until the players were "fit enough". Modern conditioning turns that on its head. We now know that hockey fitness is specific, and the fastest way to build it is with the ball in the game, not away from it. This summer, the smartest clubs are treating conditioning as a skill you develop, not a punishment you survive.

Why Running Alone Doesn't Prepare You for Hockey

Hockey is not a steady-state sport. A midfielder rarely jogs at a constant pace; they explode into a press, brake, change direction, hold a low body position over the ball, then repeat it ninety seconds later. Straight-line running builds an engine, but it never trains the stopping, turning and bending that actually break down in the eightieth minute.

Worse, running without a ball teaches the body to move without the demands of stickwork. When you finally add the ball back in September, the extra load on the trunk and shoulders arrives cold. That is exactly when soft-tissue injuries appear. Conditioning with a stick from day one closes that gap.

The principle: if the fitness you build doesn't look like the game, it won't transfer to the game. Build the engine inside hockey shapes wherever you can.

A Four-Week Summer Framework

You don't need a sports science degree to structure a good pre-season. Four progressive weeks, two or three sessions each, will lift the whole squad. The key is to layer intensity gradually so nobody peaks too early or breaks down.

Step One: Rebuild the base (Week 1). Start with continuous, low-intensity work that reintroduces the stick. Long possession games in big grids keep hearts working while hands and eyes wake up. Nothing maximal, plenty of touches, and a deliberate focus on quality of first touch under mild fatigue.

Step Two: Add tempo (Week 2). Introduce interval work using small-sided games with short, sharp bursts and full recoveries. Two or three touch games force quick decisions while the legs are loaded, which is exactly the demand of a real match.

Step Three: Sharpen speed and repeat efforts (Week 3). Now bring in repeated sprint work with the ball, receiving on the move and driving into space. This is where you train the ability to do it again and again, the quality that separates a team in the final quarter.

Step Four: Integrate and taper (Week 4). Pull it together with game-realistic conditioned matches, then ease the volume in the final few days so players arrive for the season fresh, not flat.

Managing the Squad That Turns Up at Different Levels

No two players return in the same shape, and treating them identically is how you injure your keenest athletes. Use conditioned games rather than fixed running targets, because a game self-regulates: the fitter players naturally work harder while those returning can pace themselves without being exposed.

Load monitoring doesn't need to be complicated. A simple session rating out of ten, collected as players leave, will flag who is struggling and who has more to give. If a player reports a nine three sessions running, back them off before the strain becomes an injury.

Key Coaching Points

  • Put the stick in their hands from session one, not week three
  • Progress from continuous work to intervals to repeated sprints across the month
  • Use conditioned games so fitness self-regulates across a mixed squad
  • Protect first touch and decision quality under fatigue, not just heart rate
  • Monitor load simply and back off anyone flagging high strain repeatedly
  • Taper the final few days so players arrive sharp for the opening fixture

Recommended Drills

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Frequently Asked Questions

How long should a pre-season fitness block be?

Four to six weeks is ideal for a club side. Four progressive weeks will get an amateur squad match-ready; if you have longer, add an extra base-building week at the front rather than more high-intensity work at the end.

Should players do their own running over the summer?

Some background running helps, but tell them to keep it varied with changes of pace and direction rather than long steady jogs. The most useful thing they can do is get a stick and ball out a couple of times a week to keep their hands alive.

How do I avoid injuries in the first weeks back?

Progress load gradually, always warm up thoroughly, and build conditioning around the ball so the body adapts to real hockey demands. Watch for anyone reporting high fatigue several sessions in a row and give them a lighter day before it becomes a strain.

Daniele Bortolotti Coach, Italy

DESCRIPTION

Creiamo tre campi di gioco come da figura, uno centrale all’area di rigore e due più esterni. Formiamo poi due squadre e collochiamo 6 giocatori per campo, per il 3c3. Nota: nel campo centrale posizioniamo anche due portieri a difesa delle porte Nel campo di sinistra si gioca un 3c3 a 4 porte, con 2 porte da attaccare e da difendere.Variante: il gol può essere realizzato solo dopo essere entrati in zona di tiro (delimitata dai coni) Nel campo centrale si gioca un 3c3 + 2 portieri per il gol. Nel campo di destra giochiamo un possesso 3c3 + 1 Jolly con l’obiettivo di realizzare 1 punto con 5 passaggi consecutivi. Al termine del tempo di lavoro ogni squadra cambia campo. Si assegna 1 punto per ogni partita vinta. Le Varianti Numeriamo i giocatori di ogni squadra, da 1 a 3. Al segnale del mister, questi chiama un numero e il numero corrispondente cambia di campo spostandosi verso destra (chi gioca sul campo di destra dovrà correre velocemente sul campo di sinistra) Come precedente ma oltre al numero il mister abbina anche un colore di una delle due squadre (es. 1 giallo). In questo caso una squadra si ritroverà a giocare in superiorità numerica fino a che non verrà ristabilita la parità numerica con un nuovo giocatore che arriva nel campo Al termine del tempo di lavoro, la squadra gialla resta ferma nel suo campo e ruota solo la squadra bianca. In questo modo i gialli e i bianchi si scontrano contro tutti. Successivamente si fermano i bianchi e ruotano i gialli Limitiamo il numero di tocchi. Possiamo limitarli solo su alcuni campi o su tutti Nel campo centrale possiamo assegnare 1 punto in caso di 1-2 Nel campo di destra potremmo collocare alcune porticine formate con dei paletti. Si gioca per trasmettere palla ad un compagno attraverso una porticina Se non abbiamo a disposizione 20 giocatori possiamo comunque giocare con numeri differenti su ogni campo Creiamo i due campi laterali di dimensioni differenti, creando nuovi adattamenti Possiamo aumentare il numero di jolly nel campo di destra Possiamo collocare un jolly nel campo di sinistra o in quello centrale Possiamo limitare il numero di tocchi solo del jolly Il giocatore che calcia fuori, esce dal campo e corre a riprendere il pallone. In questo modo creeremo delle situazioni di superiorità e inferiorità numerica durante il gioco Osservazione La difficoltà maggiore è quella di introdurre sempre un nuovo pallone appena questo esce dal rispettivo campo di gioco. Quindi sarebbe ideale avere due assistenti. Se si è da soli sul campo, diventa molto complicato proporre quest’esercitazioni e assicurarsi che l’intensità resti sempre alta.

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