
Possession + scoring game Version A: for groups of 10 or less 2 teams, 1 goal with a GK. Blues keep possession. After every 3-5 consecutive touches, 1 Red player enters play. When all Reds are on the field, Blues can score. If Blues score, reset with Reds attacking. If Reds turnover, they can score by driving over 23-m line. Variations: pitch size/shape - put goals on 23-m line. If Reds turnover, they can: score against the GK win the right to become the attacking team by first driving over 23-m line score by driving over 23-m line Version B: for larger groups of 11+ 3 or 4 teams. Two teams in play at any one time. 1 goal, with a GK. If a team can make [5] consecutive passes, they can attack the goal. If the other team steals, they can attack the goal after making [5] consecutive passes. Rotate teams frequently, every [2] mins max. Variations: If the other team steals, they can directly attack the goal after carrying ball to 23-m line. Then continue as a normal game until [3] mins is up.
This practice has no coaching points
This practice has no progressions
in more ways than one
As clubs start their indoor fixtures, outdoor habits get punished fast. Here is how to retrain the skills that actually change indoors.
Two defenders chase the ball, nobody covers the runner, and a soft goal goes in. Here is the five-step treat for the mix-up haunting hockey defences this October.
A few weeks into the league season, poor first touches are costing teams the ball. Coach body shape, scanning and receiving on the move to keep possession.