
Needed? 2 Goals, 2 Goalies, Cones, 12 Players, Balls How? 2 Goals are set up in the middle of a 25yd X 50yd area. One goalie in each goal. Two end zones 10 yd from the endlines are set up. Play 6 beat 6. A team can score on goal after "gaining possesion" by passing to a teammate in the endzone. The endzone is NOT a free space, so attackers and defenders are allowed to play the ball. The team with "possesion" can score on EITHER goal. The team without possesion must pass the ball to a teammate in the endzone in order to allow attack on goal. No players are restricted to any side or endzone. Play periods of 6 minutes. Why? Spreading the field, creative thinking, quick passing, tactical awareness
Team defense Goal scoring Think creatively Dynamic movement
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.