
Stick, ball, gumshield and shinpads needed. Traditional hockey match but with both teams having 2 goals to attack and score in. Progressions: Add in a scoring 'D' Rotate goals around Manipulate the positions of the goals Conditions to consider adding in: Value of goals is equal to amount of passes made before the goal is scored Pyramid scoring system for when eiter team score (first goal = 1 point, second = 2, third = 3 etc etc) Bonus goals for specific acts, eg: forehand tackles.
Emphasis on movement off the ball and moving the ball on quickly. Actively discourage players standing 'in goal', pretending to be goal keepers.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.