
Chose one (or two or three) player(s) to be the Zombie Chief(s). They stand in the middle of the playing area. Divide the rest of the players into four groups, with one group spread along each side of the playing area. On your signal, the players have to run through the playing area and get to the opposite side without being caught by the Zombie Chief. If caught (touched or tagged), a player becomes a âzombie slaveâ. They can âcaptureâ other players (who similarly become zombie slaves), but they cannot move from the spot where they were caught. Only the Zombie Chief can move.
What to Call Out âLook for space and move into itâ âTake short steps when changing directionâ âKeep your head up to see whatâs going onâ âUse fast feetâ
This practice has no coaching points
This practice has no progressions
in more ways than one
Most line breaks are made by support runners, not ball carriers. Teach the angles, depth and timing that get them there.
The isolated ball carrier is rugby's spookiest turnover. Here is the five-step fix, plus drills that rebuild support lines fast.
Tacklers are aiming lower, so carriers who dip late put heads at risk. Teach footwork, a strong early body height and leg drive to win the collision safely.