Stations

July 2026

Every coach knows the feeling of the first pre-season session. Half the squad has spent the summer on the sofa, a few have run themselves into the ground on the road, and almost nobody has held a stick since the last league game. Within twenty minutes the touches are heavy, the decisions are slow, and someone tweaks a hamstring in a sprint that should have been routine. July is the month to fix that before it happens.

The old approach was simple and brutal: lots of laps, lots of shuttles, and the stick left in the bag until the players were "fit enough". Modern conditioning turns that on its head. We now know that hockey fitness is specific, and the fastest way to build it is with the ball in the game, not away from it. This summer, the smartest clubs are treating conditioning as a skill you develop, not a punishment you survive.

Why Running Alone Doesn't Prepare You for Hockey

Hockey is not a steady-state sport. A midfielder rarely jogs at a constant pace; they explode into a press, brake, change direction, hold a low body position over the ball, then repeat it ninety seconds later. Straight-line running builds an engine, but it never trains the stopping, turning and bending that actually break down in the eightieth minute.

Worse, running without a ball teaches the body to move without the demands of stickwork. When you finally add the ball back in September, the extra load on the trunk and shoulders arrives cold. That is exactly when soft-tissue injuries appear. Conditioning with a stick from day one closes that gap.

The principle: if the fitness you build doesn't look like the game, it won't transfer to the game. Build the engine inside hockey shapes wherever you can.

A Four-Week Summer Framework

You don't need a sports science degree to structure a good pre-season. Four progressive weeks, two or three sessions each, will lift the whole squad. The key is to layer intensity gradually so nobody peaks too early or breaks down.

Step One: Rebuild the base (Week 1). Start with continuous, low-intensity work that reintroduces the stick. Long possession games in big grids keep hearts working while hands and eyes wake up. Nothing maximal, plenty of touches, and a deliberate focus on quality of first touch under mild fatigue.

Step Two: Add tempo (Week 2). Introduce interval work using small-sided games with short, sharp bursts and full recoveries. Two or three touch games force quick decisions while the legs are loaded, which is exactly the demand of a real match.

Step Three: Sharpen speed and repeat efforts (Week 3). Now bring in repeated sprint work with the ball, receiving on the move and driving into space. This is where you train the ability to do it again and again, the quality that separates a team in the final quarter.

Step Four: Integrate and taper (Week 4). Pull it together with game-realistic conditioned matches, then ease the volume in the final few days so players arrive for the season fresh, not flat.

Managing the Squad That Turns Up at Different Levels

No two players return in the same shape, and treating them identically is how you injure your keenest athletes. Use conditioned games rather than fixed running targets, because a game self-regulates: the fitter players naturally work harder while those returning can pace themselves without being exposed.

Load monitoring doesn't need to be complicated. A simple session rating out of ten, collected as players leave, will flag who is struggling and who has more to give. If a player reports a nine three sessions running, back them off before the strain becomes an injury.

Key Coaching Points

  • Put the stick in their hands from session one, not week three
  • Progress from continuous work to intervals to repeated sprints across the month
  • Use conditioned games so fitness self-regulates across a mixed squad
  • Protect first touch and decision quality under fatigue, not just heart rate
  • Monitor load simply and back off anyone flagging high strain repeatedly
  • Taper the final few days so players arrive sharp for the opening fixture

Recommended Drills

VIEW ALL FITNESS DRILLS

Frequently Asked Questions

How long should a pre-season fitness block be?

Four to six weeks is ideal for a club side. Four progressive weeks will get an amateur squad match-ready; if you have longer, add an extra base-building week at the front rather than more high-intensity work at the end.

Should players do their own running over the summer?

Some background running helps, but tell them to keep it varied with changes of pace and direction rather than long steady jogs. The most useful thing they can do is get a stick and ball out a couple of times a week to keep their hands alive.

How do I avoid injuries in the first weeks back?

Progress load gradually, always warm up thoroughly, and build conditioning around the ball so the body adapts to real hockey demands. Watch for anyone reporting high fatigue several sessions in a row and give them a lighter day before it becomes a strain.

Amber McCue Player, Scotland

DESCRIPTION

Teams start at a different drill station and will rotate through each drill after 1minute. The Yellow station is all about Dribbling , players have to get there feet round and dribbling in and out the cones using thier front stick only and treating the cones like player. Once they are at the top they should perform a push pass back to the next player in line. The green station is about Control of the ball. Players have to dribble at pace and aproach the right side of the cone to do a 360 rotation round. It is important to highlight the fact that players must cover the ball, to stop the ball running away from them and increasing the chances of good control. The red station is based on how to elimate a player and use the skill of Reverse drag, players dribble up to the left red cone and then turn the stick in thier hand so that the hock of the stick is pointing downwards, then sidesteping they should drag the ball across thier body and then continue to dribble forwards. The blue station is all about Passing, player must pass around the triangle or square, to try and gain as many passes as possible. (make this into a square for larger numbers e.g 4's) All balls should be left at the previous station when teams move on.

COACHING POINTS

Make sure that all players know what the key elemet of each station is. Remind players to"Bend your kness not your back" and to keep the ball close to thier stick. all players should be going at a pace about 60% of thier max. when running. Yellow- players should use thier basic grip, keep thier head up and make sure that they go through the cones not over. Fast feet, to get them into a good body postiton. Green players have to use basic grips also and keep the ball close to their stick. it is all about control at this station so make sure they do it at their own pace. Red players must use their reverse drag, walk them through it first and point out that they have to turn the stick Using thIer right hand at the top. Blue,make sure that players know how to stop the ball,tell them to get low and use the whole side of the stick to make it easier.

This practice has no coaching points

PROGRESSION

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