Stations

June 2026

Until recently, video analysis in hockey meant Hudl Sportscode, a paid analyst and an elite budget. That world still exists at international level - Belgium's Red Lions and Red Panthers run sophisticated tagging workflows that feed directly into their tactical reviews. But in 2026 the same fundamental approach has trickled down to club hockey, and it doesn't need any of that infrastructure.

A phone on a tripod, a free cloud folder and a thirty-minute weekly review meeting is now enough to give your club team a meaningful edge. The teams using it well aren't doing complex statistical analysis; they are simply showing players what happened, what was good, and what could be different. That is enough.

Why Most Clubs Get Video Wrong

The classic failure mode is the recorded match that nobody ever watches. The phone goes on the tripod, the game gets filmed in one long take, and the file sits in a Google Drive folder for the rest of the season. Nothing changes because nothing is reviewed.

The second failure mode is the marathon team meeting where the coach plays forty minutes of footage and gives a monologue. Players switch off after five minutes, the message is lost, and the habit doesn't survive past the third week of the season.

The teams that benefit do two things differently. They edit ruthlessly, and they involve the players. Three minutes of clips that the players themselves help select is worth ten meetings of unedited match footage.

The 3-Clip Rule

Pick a single theme for each weekly review - press triggers, circle entries, set piece execution, whatever the previous match exposed. Then find three clips that show it: one that worked, one that didn't, and one ambiguous moment that prompts discussion.

Three clips is the magic number for club hockey. It is short enough to hold attention, long enough to make a point, and small enough that you can actually edit it in twenty minutes on a Sunday evening. The temptation is always to show ten clips; resist it. The brain only retains the first two or three anyway, so make those count.

Pro tip: Let players nominate one clip each week. The clip they choose tells you what they care about, and they pay attention to footage they have selected themselves.

A Practical Weekly Workflow

Here is the rhythm that works for a typical club coach with a full-time day job.

Saturday match day. Phone on a tripod at the halfway line, slightly elevated if possible. Wide angle covers most of the pitch. Hit record at the warm-up, hit stop at full time. Upload the raw file to a shared cloud folder before you leave the venue. Total time investment: thirty seconds either side of the game.

Sunday clip selection. Open the recording on your laptop. Use a free tool like Clipchamp, iMovie or DaVinci Resolve. Pick your theme based on the match - if the press fell apart, pick press; if you couldn't break the defensive line, pick circle entries. Find three moments, trim them to 10-15 seconds each, save the clip pack. Total time: 30 minutes.

Tuesday training. Show the clips on a tablet or laptop in the changing room before the warm-up. Spend ten minutes - no more - on three questions: what did you see, what should have happened, what will we work on tonight? Then walk straight onto the pitch and train that exact thing.

Wednesday or Thursday follow-up. Share the clip pack to a private team channel with a short text caption. Players who couldn't attend Tuesday can catch up. Players who were there get the reinforcement.

What to Look For

If you don't know what to film for, default to these four categories that almost always reward closer inspection.

The first ten seconds after every turnover. Counter-pressing only succeeds or fails in this window, and it is the most coachable moment in modern hockey.

Every entry into the attacking 25. Did the team build it, did they run it down the wing, did they cross it in? Patterns become visible after three or four matches of footage.

Every conceded goal and shot on target. Painful to watch and uncomfortable to share, but the most direct route to defensive improvement.

Every penalty corner you defended. Run them back at half speed. The body position of the first runner alone will tell you whether your defensive structure is working.

Key Coaching Points

  • Film every match, even with a single phone on a tripod
  • Pick one theme per week, not ten
  • Three clips, three minutes - never more
  • Players nominate one clip each week
  • Train the theme the same day you review it

Recommended Drills

VIEW ALL TACTICS DRILLS

Amber McCue Player, Scotland

DESCRIPTION

Teams start at a different drill station and will rotate through each drill after 1minute. The Yellow station is all about Dribbling , players have to get there feet round and dribbling in and out the cones using thier front stick only and treating the cones like player. Once they are at the top they should perform a push pass back to the next player in line. The green station is about Control of the ball. Players have to dribble at pace and aproach the right side of the cone to do a 360 rotation round. It is important to highlight the fact that players must cover the ball, to stop the ball running away from them and increasing the chances of good control. The red station is based on how to elimate a player and use the skill of Reverse drag, players dribble up to the left red cone and then turn the stick in thier hand so that the hock of the stick is pointing downwards, then sidesteping they should drag the ball across thier body and then continue to dribble forwards. The blue station is all about Passing, player must pass around the triangle or square, to try and gain as many passes as possible. (make this into a square for larger numbers e.g 4's) All balls should be left at the previous station when teams move on.

COACHING POINTS

Make sure that all players know what the key elemet of each station is. Remind players to"Bend your kness not your back" and to keep the ball close to thier stick. all players should be going at a pace about 60% of thier max. when running. Yellow- players should use thier basic grip, keep thier head up and make sure that they go through the cones not over. Fast feet, to get them into a good body postiton. Green players have to use basic grips also and keep the ball close to their stick. it is all about control at this station so make sure they do it at their own pace. Red players must use their reverse drag, walk them through it first and point out that they have to turn the stick Using thIer right hand at the top. Blue,make sure that players know how to stop the ball,tell them to get low and use the whole side of the stick to make it easier.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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