Defenders vs attackers, with 2 attacking jokers. Attackers start from 23m line and try to score. Defenders try to clear the ball. Defenders + attackers switch roles (except for attacking jokers) when: Defenders clear the ball Attackers score 3 goals How to clear the ball: carry ball to 23m line pass or carry through the wide gates on 23m line Scoring: Attackers get 1pt for goal Defenders get 1pt for GK save Defenders win the right to score by clearing the ball (and then becoming attackers) Variations: (to encourage wing play) Attackers must carry the ball around one of the cones/markers in the corner before scoring (lower-ability players) 10sec immunity from tackles When the ball goes out, coach throws on a random ball
This practice has no coaching points
This practice has no progressions
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."