
Blue players are given one of 3 animals (e.g. lion, giraffe, monkey). The red player (hunter) shouts which animal they want to go and then the blue player whos animal is shouted must dribble the ball to the other side without the ball going outside the area, the hunter is trying to knock their balls out. Once knocked out the blue players become hunters with the red player. The winner is the last player with a ball.
This practice has no coaching points
This practice has no progressions
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.