Procedure: All stand in a circle. One person is selected to be âIt.â âItâ dribbles around the circle, tapping each player on the shoulder and saying âduckâ on each tap. âItâ chooses 1 child to be a Goose by saying âgooseâ when tapping their shoulder. The Goose then chases âItâ around the circle. âItâ tries to dribble all around the circle and back to the Gooseâs place before being caught by the Goose. If "It" is caught (by being tapped on the shoulder): âItâ stands inside the circle, and can only be freed when another child is caught and they can then swap out. If âItâ is not caught and manages to sit in the Gooseâs spot, the goose becomes the new âIt.â Variations: The Goose can run but "It" must dribble. "It" can run but the Goose must dribble. The Goose catches "It" by tackling the ball off them.
This game is a chasing game intended for Under-8s. The aim is for one person to chase the person who is âItâ around the circle while trying not to get caught. It develops fast dribbling and reactions.
This practice has no coaching points
This practice has no progressions
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."