
1) Turn and save GK stands on the goal-line facing into goal. Coach calls any of three colours. GK shuffles to cone and touches it with foot, then recovers to ready position, facing forwards. As soon as GK recovers, GK throws a high ball at goal and GK saves with hands. GK immediately recovers to ready position but facing into goal. Repeat x8. 2) Recover and save Coach calls a colour. GK must shuffle around that cone, recover to goal and kick away a low rolled ball.
Activities based on these videos: https://www.youtube.com/watch?v=jJMwYs3X1YE&list=PLuYU6kU4wu-DSed8ZNWLx_5-Xz0bunVsh https://www.youtube.com/watch?v=sR5ywhNo4FE&list=PLuYU6kU4wu-DSed8ZNWLx_5-Xz0bunVsh&index=10
This practice has no coaching points
This practice has no progressions
There are currently no more drills being shared in this category
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.