
Teams of 4 stay together throughout the session, rotate activities every [15] mins. 1) Man-marking game Each player is only allowed to tackle one player from the opposition. Score by carrying or passing into the end zone. 2) Central reservation Pitch with one goal and central line of flats. Attackers vs defenders. If defenders reach the attackers' backline, they become attackers, "turn + burn." 1) Normal rules for 5 mins, then 2) Ball cannot be passed forward over the central reservation (players can go anywhere) 3) Secret missions game One team has a secret mission to perform for [4] mins. Give a bonus pt if they do it well. Examples: (goalscoring) score from a cross / score with a reverse hit / score a tip-in / score with a raised shot (defending) press the ball high (elimination) always attack the defenders' weak side 4) Transfer game If the defenders win the ball, they have to change channel before they can attack the goal. Score by shooting through the goal. Variations: Have central goals instead of one on each side of pitch. Pass/carry through the goal to score.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.
Affordable tracking technology has reached grassroots hockey. Here's how to use it to improve performance without drowning in data.
2026 is the first full year with mandatory face masks for penalty corner defence. Here's how to train your defenders for the new equipment reality.