
1. Yellow player must make one pass to their teammates before contested live play. ALWAYS 2 ATTACKING PLAYERS IN MIDDLE OF BOX AND 4 IN BOX PERIMETER. 2. 3 defenders in middle of box try to stay connected together to pressure attackers. 3. Attackers can only take MAXIMUM 3 touches before making pass (vision). 4. Attackers aim to make 10 PASSES before switching defenders and subbing resting players.
If lower skill group, may need to remove touch limit. Higher skill group, only two touches or one touch. If high group numbers, increase the size of box and players involved (7 v 4 etc) 1. Knowing your next pass: connect with players before receiving. 2. Quality of pass to help (not hinder) a teammate under pressure. 3. Movement off the ball. Don't stay static. Rotate in with the players in the middle during play.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.