Pressing game

July 2026

Every coach knows the feeling of the first pre-season session. Half the squad has spent the summer on the sofa, a few have run themselves into the ground on the road, and almost nobody has held a stick since the last league game. Within twenty minutes the touches are heavy, the decisions are slow, and someone tweaks a hamstring in a sprint that should have been routine. July is the month to fix that before it happens.

The old approach was simple and brutal: lots of laps, lots of shuttles, and the stick left in the bag until the players were "fit enough". Modern conditioning turns that on its head. We now know that hockey fitness is specific, and the fastest way to build it is with the ball in the game, not away from it. This summer, the smartest clubs are treating conditioning as a skill you develop, not a punishment you survive.

Why Running Alone Doesn't Prepare You for Hockey

Hockey is not a steady-state sport. A midfielder rarely jogs at a constant pace; they explode into a press, brake, change direction, hold a low body position over the ball, then repeat it ninety seconds later. Straight-line running builds an engine, but it never trains the stopping, turning and bending that actually break down in the eightieth minute.

Worse, running without a ball teaches the body to move without the demands of stickwork. When you finally add the ball back in September, the extra load on the trunk and shoulders arrives cold. That is exactly when soft-tissue injuries appear. Conditioning with a stick from day one closes that gap.

The principle: if the fitness you build doesn't look like the game, it won't transfer to the game. Build the engine inside hockey shapes wherever you can.

A Four-Week Summer Framework

You don't need a sports science degree to structure a good pre-season. Four progressive weeks, two or three sessions each, will lift the whole squad. The key is to layer intensity gradually so nobody peaks too early or breaks down.

Step One: Rebuild the base (Week 1). Start with continuous, low-intensity work that reintroduces the stick. Long possession games in big grids keep hearts working while hands and eyes wake up. Nothing maximal, plenty of touches, and a deliberate focus on quality of first touch under mild fatigue.

Step Two: Add tempo (Week 2). Introduce interval work using small-sided games with short, sharp bursts and full recoveries. Two or three touch games force quick decisions while the legs are loaded, which is exactly the demand of a real match.

Step Three: Sharpen speed and repeat efforts (Week 3). Now bring in repeated sprint work with the ball, receiving on the move and driving into space. This is where you train the ability to do it again and again, the quality that separates a team in the final quarter.

Step Four: Integrate and taper (Week 4). Pull it together with game-realistic conditioned matches, then ease the volume in the final few days so players arrive for the season fresh, not flat.

Managing the Squad That Turns Up at Different Levels

No two players return in the same shape, and treating them identically is how you injure your keenest athletes. Use conditioned games rather than fixed running targets, because a game self-regulates: the fitter players naturally work harder while those returning can pace themselves without being exposed.

Load monitoring doesn't need to be complicated. A simple session rating out of ten, collected as players leave, will flag who is struggling and who has more to give. If a player reports a nine three sessions running, back them off before the strain becomes an injury.

Key Coaching Points

  • Put the stick in their hands from session one, not week three
  • Progress from continuous work to intervals to repeated sprints across the month
  • Use conditioned games so fitness self-regulates across a mixed squad
  • Protect first touch and decision quality under fatigue, not just heart rate
  • Monitor load simply and back off anyone flagging high strain repeatedly
  • Taper the final few days so players arrive sharp for the opening fixture

Recommended Drills

VIEW ALL FITNESS DRILLS

Frequently Asked Questions

How long should a pre-season fitness block be?

Four to six weeks is ideal for a club side. Four progressive weeks will get an amateur squad match-ready; if you have longer, add an extra base-building week at the front rather than more high-intensity work at the end.

Should players do their own running over the summer?

Some background running helps, but tell them to keep it varied with changes of pace and direction rather than long steady jogs. The most useful thing they can do is get a stick and ball out a couple of times a week to keep their hands alive.

How do I avoid injuries in the first weeks back?

Progress load gradually, always warm up thoroughly, and build conditioning around the ball so the body adapts to real hockey demands. Watch for anyone reporting high fatigue several sessions in a row and give them a lighter day before it becomes a strain.

Mick Mason Coach, Australia

DESCRIPTION

Object of the game is to pass to players on your team in another zone. All players must stay in their zones but move to deny direct passes. Team with the greatest amount of cleanly taken passes wins (if you fumble the ball and it is in reach of another player, who stays in their zone, it will get stolen and is not a pass completed), and a ball that goes out over the back line or side line is a turn over to the other team. Number of players can change as long as teams stay even. New players join either both outside zones or both inside zones. Starting with the outside zones first works best for adding more numbers. Zones 6m by 12m works well for 11 year old girls (whole drill = 24m x 12m. Back line to 23 and infield to just inside the T zone). As you add more players widen the zones to get closer to the goal.

COACHING POINTS

This is a game about learning defense and how to position yourself to deny easy passes. Players must learn how to move back and sideways if the opposition passes the ball laterally (within their own zone). This allows one person to mark the direct forward pass and one player to deny the diagonal pass and back up the marking player (cover defense). Team in possession tries to make lateral leads to create new passing opportunities. Quick passes catch defenders off guard and allow more passes, but lack of accuracy costs if you turn over the ball. The older or more experienced the players the bigger the zones get, in both directions. Rotate your players between inner and outer zones to change work rates and emphasis from leading to defense. If played enough players will recognise situations where they have to chose to take on players or be the cover defense and will communicate with team mates to prevent opp' players passing through their "zone". Have a pile of balls ready to inject into game so time isn't wasted chasing wayward passes. A fast game is a fun game. Set a time limit (highest number of passes wins) or set a number of passes before losers have to do burpees or a sprint (or whatever, while winners get a rest) then allow all players to have a 2 minute break and a drink before getting into it again.

This practice has no coaching points

PROGRESSION

This practice has no progressions

READ MORE
READ LESS

JOIN SPORTPLAN FOR FREE

  • search our library of 1000+ Hockey drills
  • create your own professional coaching plans
  • or access our tried and tested plans

JOIN SPORTPLAN FOR FREE

  • search our library of 1000+ hockey drills
  • create your own professional coaching plans
  • or access our tried and tested plans
;

Sportplan App

Give it a try - it's better in the app

X
YOUR SESSION IS STARTING SOON... Join the worlds largest hockey coaching resource for 1000+ drills and pro tools to make coaching easy.
LET'S DO IT