
2 teams. All rules come into play -travelling rules - 8 second own court -double dribble - 24 second shot clock -3 seconds in the key - fouls - 5 second pass in - Half court/ Back court
This practice has no coaching points
This practice has no progressions
Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.