
- players start on the baseline with a ball - coach is the traffic cop and calls commnads for the players to follow - car analogy - players keep thier engines on and keep dribbling at red lights - "red light" = stop - "green light" = go - players dribble to the oppposite baseline following the lights called Variations 1. Coach holds up fingers and players shout out the number to keep heads up 2. Add different lights (ex yellow - slow, green - crossover) 3. Have players use both hands
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Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.