One defender in centre, attacker starts from sideline and tries to drive ball in and score.
When ball is out of 16 (scored or over side / back line or hit out of D), next attacker begins - 2 on 1. Add another attacker for 3 on 1, then another attacker and defender for 4 on 2.
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.