There is no GK, so all channels can go at same time. (If GK starts l to r).
Left channel: Blue A hook leads forward through red cones turn to the right and open receive. Dribbles to D and take a shot. After shot goes to the back of middle channel's feeder line. Feeder becomes next attacker.
Middle channel: Blue A leads through red cones, close receives and arc left around blue cone. Dribbles to D and take a shot. After shot goes to the back of right channel's feeder line. Feeder becomes next attacker.
Right channel: Blue A hook leads forward through red cones turn to the left and open receive. Dribbles to D and take a shot. After shot goes to the back of left channel's feeder line. Feeder becomes attacker.
During open receive feet towards goal and make contact with ball past body.
Shoot as soon as entering D.
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.