Choose ONE of the rules below to work on an aspect of the game. You can add it to session/clipboard and delete what you don't need. - Countdown (for fast breaks and full press): a goal only counts if the other team doesn't score within _ seconds - Max. touch game (for quick passing): limit number of touches allowed each time you receive the ball - 5v3 (for overload simulation) - Individual Restriction: players have an individual restriction, or by group. eg. attackers only 3 touches, defenders stay below half-way line. - Turnover (earn the right to attack): teasm shoot towards one goal only, and become attacking team by controlling the ball across the half-way line. - Tackleback Goals: If you regain possession in opposition half and score = double goals - Switcheroo (for Change direction of play after a goal. Game does not stop - scoring team keep possession and continue play. - Player2Player - Players are paired up with opposition player and can only tackle their assigned opponent. - 1Sub: 1 player spends 1 minute off the field. Swap with an opposition team player to always have one team a player up. - Scorer Forfeit: player that scores has to do some sort of forfeit before theyreturn to the field, creating a brief numbers up situation. - Uneven Goals: One big goal and one little goal, or one side single and other side double goals. - Zone Match: Split field into 4 squares â a player can only move within two squares. - No Go Match: Section off an area in the centre of the field where players cannot enter (encourages teamplay) - Magic Player: Section off an area in the centre of the field where one Magic Player stays. Ball must go through the Magic Player, who is always on team in posession. - End Zone; A point is scored by controlling ball in end zone (area), passing and controlling into end zone. zone is little area. - Double/Triple Goals: (for wide play and transfers) - Have two games playing in different directions on the same field. 4 v 4 To goal and switch goal
Coaching depends on type of game, try to really focus on max. 1 to 2 aspects in the game.
This practice has no coaching points
This practice has no progressions
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app