
beide Spieler müssen zwischen ihren Hütchen Defenseslides machen. Wer zuerst jedes Hütchen 5 mal berührt hat, darf zum Ball. Wer zuerst den Ball hat wird Angreifer, der andere Verteidiger.
This practice has no coaching points
This practice has no progressions
Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.