Rugby: Building The Loop

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Eifion, Rugby Coach

DESCRIPTION

Tell your players the following.....

  1. One group of 4 players will be in defence.
  2. The other two groups of 4 will be in attack, they will attack one group at a time.
  3. There will be two attackerss and two defenders in the first two channels, the third channel will be open and free of attackers and defenders.
  4. The fourth channel will have an attacker and defender, the fifth channel will be free of attackers and defenders, the sixth channel will have an attacker and defender, and the last channel will be free of attackers or defenders.
  5. Defenders can move forward and side to side within their own channel, but they cannot leave their channel.
  6. Attackers attack their own channels, but can call a loop (L1,L2,L3 etc.) in order to attack the open channels.
  • Allow players to discover solutions, question - try not to tell.
  • Change the defenders.

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • Keep the tempo of this exercise high, but only after the players have been able to succeed at a lower tempo. There is no point in moving fast and making too many mistakes as a result of pushing players too quickly.
  • Good communication is vital to define roles, position, expectations, direction of the pass, the type of the pass, the timing of the pass etc.
  • Communication should be efficient, effective, and encouraging.
  • Mistakes will happen, while we work to minimize mistakes - don't over focus on them! If you do, your players may well magnify their own mistakes. What's important is the next pass, the next catch! You as a coach have to give the players the freedom to make mistakes, you also have the responsibility for helping players adjust their passing style and decision making etc.
  • Passes need to be weighted correctly in terms of speed, distance, and accuracy.
  • Receivers have their hands out.
  • Players do not spin the ball when there is no need.
  • Players use soft hands to move the ball quickly. Passing, not firing the ball.
  • It is only a good pass when it has been completed, and it is only a completed pass when the receiver catches the ball.
  • The ball should be caught in both hands, at a position that is best suited to move the ball on quickly.
  • Set targets for your payers, but make sure that targets can be achieved.
  • It is vitally important that players experience success and feel a sense of achievement at every session.
  • The (L) should be called early, good communication should be at the heart of the attack.
  • The running line of the looping player should be as efficient as possible, taking into account the progress of the attack.
  • The looping player should run tight to the ball carrier they will be receiving the ball from, and attacking the open space.
  • The looping player should let the ball carrier know their: position, more about the timing of the pass etc.
  • The looping player may decide to pass the ball out, attack, or switch the ball to change the point of attack.
  • The attack should experiment with with the ability to cancel the loop, the line needs to realign.
  • Defenders should work to close the space between the defensive line and the attack, the line speed should be equalized across the line, and defenders should apply the pressure allowable by you the coach e.g. touch or contact.
  • Have fun, and allow players to experiment.

PROGRESSION

Change the location of the defenders, and the location of open channels. Also - allow attacks to experiment in order to attack open channels e.g. could they use a switch pass?

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MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

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