
Passing game for Phase 2 re-engage rugby
All players must maintain 3m spacing at all times. The attacking team can pass or kick to a team-mate in any direction inside of the grid. The defending team can try to intercept passes but not kicks. The attacking team is told by the coach how many passes they must make in a sequence, this can include a number of required kicks or only hand passing. Intercepted or dropped passes or dropped kick catches result in a turn-over. Knocked down or failed intercepts by the defenders results in that player leaving grid for a count of 20. Encourage the players to find space and talk to each other at all times.
This practice has no coaching points
This practice has no progressions
in more ways than one
Tacklers are aiming lower, so carriers who dip late put heads at risk. Teach footwork, a strong early body height and leg drive to win the collision safely.
The hooker's brake foot moved from trial into full law in July 2026. Here is how to coach it so your front row stays stable, legal and safe.
Your players can pass beautifully in a warm-up grid. Then a defender closes, their lungs are burning, and the ball goes to ground. Here is how to build catch-pass skills that hold up when it matters.