With 11 v 11 in half a pitch this game should: - Cramp Players for time - Encourage pre-scanning and quick play - Constant High Intensit Ideally teams should organise and come up with formations, tactics etc. this makes the session at a match pace intensity as well as units (attack, midfield and defence) working together. Game Conditions - Touches or Time Restraints Rather than having a limited number of touches a coach determins if the players has used their time and space economically or correctly relitive to their situation. For Example - If a player has a defender behind him then he should pass the ball quickly rather than turn and dribble or if a winger is in lots of space then allow them to drive baseline and cross the ball. - Possession Game or Goals A coach shouts out 'Possession' or 'Goals' changing hte game from being a possession game to normal hockey (attacking goals). - Goals on the Wings Place cones as goals in the corners of the pitch and change the objective to work on changing the point of attack - Central Goals Normal Hockey
High Intensity Patience with the Ball High Ball Pace Maintain Possession
This practice has no coaching points
This practice has no progressions
in more ways than one
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.