5 Channel Touch game.
Constraints.
10, 12, 13 are only allowed to stay within their channel, cannot play outside of their channel.
Defence to be shaped to have a drift, blitz and up on the outside man. Attacking team to choose what to use dependant on what is in front of them.
9, wings, fullback can move around all channels and choose when to come in.
Progression: Play the same game without the cones and lines- but the same principles.
Development. Tram lines in place. All backs must receive ball in central zone, Wingers, Full Back and 9 are only players allowed to run into outside tram lines once they have received the ball. 9 allowed to go into tram lines to restart rucks etc.
in more ways than one
in more ways than one
Restart kicks are now the most common set-piece in rugby and the easiest to lose. Treat them like a lineout: prepare options, drill the catch, and own the reception.
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