Players start at 1 and go through the grid until 12, then run around to start at 1 again.
Players run the grind 2 at a time
Run the grid for 2 to 3 times
Sprint section start at 60% and increas with every round
Last section after sprint can be run 2v2 or 1v2 or 2v3
in more ways than one
in more ways than one
Your players can pass beautifully in a warm-up grid. Then a defender closes, their lungs are burning, and the ball goes to ground. Here is how to build catch-pass skills that hold up when it matters.
A box kick or up-and-under is only as good as the chase behind it. Here is how to organise your chase line, compete in the air safely, and make sure your own catchers are ready for what comes next.
World Rugby's lower tackle height is no longer a trial. It is law in community rugby from this season, and unions choose waist or base of the sternum. Here is how to retrain your defence.