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ANYBODY GOT ANY DRILL FOR UNDER 6 RUGBY AS AN INTRODUCTION TO THE GAME?
This is a game inspired by the Harry Potter books. Hope you find it helpful.
Quidditch is a great game to help coach younger rugby players about space and evasion skills. Harry Potter author JK Rowling borrowed ideas from some well-known sports when she came up with the game of "quidditch". You can use a version of the game for a bit of fun, but also importantly to help your players learn how to find space, evade contact and move the ball quickly (without the need for broomsticks). The game Split your players into two teams of nine players. You or the players nominate one "keeper" and one "beater" per side. The rest of the players are "chasers". Play across-ways on a normal rugby pitch, marking out three goals at each end. Each goal is two metres wide and three metres apart. There is no limit on how wide the pitch is. Don't allow kicking and avoid contact. The "chasers", the "keeper" and the "quaffle" The chasers pass a normal rugby ball (known in the books as the "quaffle") between themselves in any direction, but they cannot run with the ball. They score by throwing the quaffle into any of the three goals at below head height. The keeper and defending chasers can catch or block shots. If the quaffle goes behind the goal, it can still be played, but goals can only be scored from the front. Possession changes if the quaffle is intercepted or blocked by any defending player, or is dropped by an attacking player. You decide whether players can knock the ball out of each other's hands. The "beaters" and the "bludger" Give a rugby ball wrapped in a rugby shirt to the beater on each side. This ball is known as the "bludger". The beaters cannot run with the bludger, but they can throw it at any opposition player. The bludger cannot be thrown at the goalkeeper. It must be thrown at below head height. If a player is hit by a bludger, they have to run around the nearest set of rugby posts (or perform a similar forfeit) before re-entering the game. The "seekers" and the "golden snitch" At natural breaks in the game, for example after goals or when possession changes, choose a player from one team to be the "golden snitch" and a player from the other team to be the "seeker". The golden snitch stands at one end of the pitch and the seeker at the other end. Restart the game and play-on. Blow the whistle at any time during the game, after which time the seeker has 10 to 15 seconds to "capture" the golden snitch. Everyone else stops playing and sits down during this period. When the time is up, you blow the whistle and the normal game resumes, with the seeker and the golden snitch rejoining their teams. To "capture" the golden snitch, the seeker could either TAG/FLAG, touch, double-touch, or scrag tackle him. You could allow a full contact tackle, but please ensure that the golden snitch runs carrying a ball in both hands, both for safety reasons and to improve technique. Scoring Score points as follows: 1 point for a ball thrown at below head height into either of the two end goals. 2 points for a ball thrown at below head height into the middle goal. 5 points if a seeker captures the golden snitch. The benefits of rugby quidditch It's fun and a good way to break up a rugby coaching session. It's a good game for the players to practise their core skills - notably evasion, handling and footwork. It presents players with unusual and unexpected situations. It encourages teamwork and talking. It can be hard work, so is a good game for conditioning players.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app