Tennis: Dungeons

Thanks for everything! Sportplan has helped me to improve my tennis...
Andrea, Tennis coach

DESCRIPTION

Intention: Explore tactical development- "Over and In" and "Hitting into space"

  • Each player starts the game with 3 lives (can be amended depending on time).
  • Players at the front of the line take it in turns to hit a ball fed to them by the coach. 
  • The players keep their lives if they successfully execute the shot by hitting the ball over and in.
  • The player loses a life in one of the following ways:
  1. Hitting the ball out.
  2. Hitting the ball into the net.
  3. Hitting the ball after more than one bounce.
  4. Missing the ball. 
  • Once the player has lost all 3 lives they are in the dungeon (coaches side of the net).
  • If the coach or another player in the dungeon catches the ball without a bounce, the player loses a life.
  • The only way out of the dungeon is to catch a shot from another player before it bounces, thus gaining one life. 
  • The player with the most lives remaining at the end of the game is the winner.  

COACHING POINTS

  • Depending on the age and ability of the group, adjust the size of the court.
  • Maintin simple technique- neutral stance, balance and stability.

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