
Player must dribble through the numbered gates (in order). Gates can be positioned anywhere you like. Player must then finish with a basket. We can time a player to see how quick we can go. Then try and beat our time.
Can you dribble backwards facing the hoop? Can we crossover? Which hand should we be dribbling with to keep the ball away from the defender? Can you put a spin move in? A hesitation dribble? High dribble? Low Dribble? Did you score? Jump stop? Straight up? Head fake? Shot fake? Drop step?
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Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.