Level 1 - 3 touch, score 2 goals to progress
Level 2 - 3 touch, 2 goals that hit the net
Level 3 - Unlimited touches, play with an underload, 3 deflected or 1st time finishes to progress. Any carry to contact = turnover!
Level 4 - Unlimited touches, play with an underload but if you win the ball must transfer in that 3rd of pitch before going forward - 2 goals hitting backboared to progress
Level 5 - 4 touch, 5 goals but no hitting.
1st team to complete the game win, overal score and level will detrmine winners if time limit reached.
Forfiet everytime your oppoent level up,
Turn and burn if you score in the open goal.
If you score through the tires (orange square) in the open goal double points
4 10 minute quarters
Promote passing hockey and lead runs to support ball carrier.
Purposeful 1st touch (ideally forward and on move)
Unlimited touches is to challenge mindset and see if player revert back to carrying the ball to contact. Can they still see benefit of move to space with and without the ball.
in more ways than one
in more ways than one
Summer is the window that decides how your team starts in September. Here is how to build a hockey-specific fitness base with the ball, not just endless running, so players arrive sharp rather than shattered.
Summer is the one time all year players can obsess over their individual skills without a fixture looming. Here is how to turn the off-season into a genuine 1v1 and close-control upgrade.
Video analysis is no longer a luxury reserved for international squads. With a phone, a tripod and a free editing tool, any club coach can build a weekly review habit that transforms how their team learns.