Level 1 - 3 touch, score 2 goals to progress
Level 2 - 3 touch, 2 goals that hit the net
Level 3 - Unlimited touches, play with an underload, 3 deflected or 1st time finishes to progress. Any carry to contact = turnover!
Level 4 - Unlimited touches, play with an underload but if you win the ball must transfer in that 3rd of pitch before going forward - 2 goals hitting backboared to progress
Level 5 - 4 touch, 5 goals but no hitting.
1st team to complete the game win, overal score and level will detrmine winners if time limit reached.
Forfiet everytime your oppoent level up,
Turn and burn if you score in the open goal.
If you score through the tires (orange square) in the open goal double points
4 10 minute quarters
Promote passing hockey and lead runs to support ball carrier.
Purposeful 1st touch (ideally forward and on move)
Unlimited touches is to challenge mindset and see if player revert back to carrying the ball to contact. Can they still see benefit of move to space with and without the ball.
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.