Level 1 - 3 touch, score 2 goals to progress
Level 2 - 3 touch, 2 goals that hit the net
Level 3 - Unlimited touches, play with an underload, 3 deflected or 1st time finishes to progress. Any carry to contact = turnover!
Level 4 - Unlimited touches, play with an underload but if you win the ball must transfer in that 3rd of pitch before going forward - 2 goals hitting backboared to progress
Level 5 - 4 touch, 5 goals but no hitting.
1st team to complete the game win, overal score and level will detrmine winners if time limit reached.
Forfiet everytime your oppoent level up,
Turn and burn if you score in the open goal.
If you score through the tires (orange square) in the open goal double points
4 10 minute quarters
Promote passing hockey and lead runs to support ball carrier.
Purposeful 1st touch (ideally forward and on move)
Unlimited touches is to challenge mindset and see if player revert back to carrying the ball to contact. Can they still see benefit of move to space with and without the ball.
in more ways than one
in more ways than one
A few weeks into the league season, poor first touches are costing teams the ball. Coach body shape, scanning and receiving on the move to keep possession.
Pre-season fitness fades fast once the league starts. Build conditioning into ball work and use rolling subs well to keep your squad sharp all season.
The first weeks of the season decide whether a junior or new player sticks with adult hockey. Here is how to keep them safe, give them a clear job and build their confidence from the very first bully.