Two teams with 1/4 to 1/3 or their numbers on the field of play. Remaining players spaced around outside of pitch.
If ball goes off the pitch players outside the playing area may retrieve it and bring it back onto the field of play. Player who brings the ball back on to pitch may join in the game.
Teams can play the ball to their own players off the pitch in order to increase their numerical advantage or can attack the goal.
Consider making any player's first goal worth more in order to encourage teams to bring on more attackers.
If all players are in play then penalise fouls by sending player back to the sideline where they must be played back on in the same way as before.
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.