Firm ball from 10mtr out. All GK's are included in drill. The idea is the Keeper is to clear the ball safely without the other keepers touching the ball.
Spare GK's are to save only (not shoot back). Spare GK's are to be moving to simulate a typical game circle and to save at all costs. GK's get 3 lives. Keeper with most clears wins.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."