Firm ball from 10mtr out. All GK's are included in drill. The idea is the Keeper is to clear the ball safely without the other keepers touching the ball.
Spare GK's are to save only (not shoot back). Spare GK's are to be moving to simulate a typical game circle and to save at all costs. GK's get 3 lives. Keeper with most clears wins.
in more ways than one
in more ways than one
The first weeks of the season decide whether a junior or new player sticks with adult hockey. Here is how to keep them safe, give them a clear job and build their confidence from the very first bully.
Most tackles are lost before the stick goes down. Teach your defenders to channel, wait and choose the right tackle, and you will win more ball and give away fewer cards.
England Hockey's rule guidance for 2026/27 takes effect from 1 September. Here are the changes that will actually alter how you coach, and how to brief your squad in one pre-season session.