Firm ball from 10mtr out. All GK's are included in drill. The idea is the Keeper is to clear the ball safely without the other keepers touching the ball.
Spare GK's are to save only (not shoot back). Spare GK's are to be moving to simulate a typical game circle and to save at all costs. GK's get 3 lives. Keeper with most clears wins.
in more ways than one
in more ways than one
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