The feeder starts driving with the ball, at the same moment de right Att. starts to run parallel next to the cons. The Att. needs to time his run and command for the pass by saying the number of the erea where he wants to receive the pass. After the receive he must strike as fast as he can in the D.
After the right Att. had a turn, the Left Att. is next (only different is that his con is placed different)
- Right Att. forehand receive, Left Att. backhand reveive.
- Striking in the far corner
- Dynamical Play
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.