Ball starts with the attacker who plays it into the feeder. After the pass the attacker runs to the next cone and receives the ball back and returns it again before running ot the next cone.
Attacker continues circling the cones for one minute.
Switch Feeder and Attacker and repeat until 2 or 3 rounds have been completed in each position.
Race element of this should be used to encourage development of moving and receiving the ball at pace.
Pair that completes the fewest complete circuits in 1 minute get the forfeit - lap of the half pitch, 10 star jumps/press-ups/sit-ups etc.
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.