Task 1
Scenario- Pirates have invaided the Royal Navy Institution and stollen their treasure. The Royal Navy must retrieve the treasure back to where it belongs. Watch out for the monster!!
Each piece of treasure is worth 1 point.
If the Pirate catches a member of the Royal Navy they are no longer active in the practice.
If the monster (The Coach) invaids an island you must escape the island as soon as possible.
Key Words- Teamwork, defending and dodging skills, decision making, game play.
Progession- Hockey Basics
Pirates can take back treasure, introducing a basic defending and attacking hockey rule.
If the Pirate successfully interceps treasure from The Royal Navy, that participant will then join the Pirates and eventually one person will win.
The monster can still be introduced into this game also but only if practice needs to be influenced.
Key Words- Teamwork, attacking and defending, decision making, fun.
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.