Object of the game is to pass to players on your team in another zone.
All players must stay in their zones but move to deny direct passes.
Team with the greatest amount of cleanly taken passes wins (if you fumble the ball and it is in reach of another player, who stays in their zone, it will get stolen and is not a pass completed), and a ball that goes out over the back line or side line is a turn over to the other team.
Number of players can change as long as teams stay even. New players join either both outside zones or both inside zones. Starting with the outside zones first works best for adding more numbers. Zones 6m by 12m works well for 11 year old girls (whole drill = 24m x 12m. Back line to 23 and infield to just inside the T zone). As you add more players widen the zones to get closer to the goal.
This is a game about learning defense and how to position yourself to deny easy passes.
Players must learn how to move back and sideways if the opposition passes the ball laterally (within their own zone). This allows one person to mark the direct forward pass and one player to deny the diagonal pass and back up the marking player (cover defense).
Team in possession tries to make lateral leads to create new passing opportunities.
Quick passes catch defenders off guard and allow more passes, but lack of accuracy costs if you turn over the ball.
The older or more experienced the players the bigger the zones get, in both directions.
Rotate your players between inner and outer zones to change work rates and emphasis from leading to defense.
If played enough players will recognise situations where they have to chose to take on players or be the cover defense and will communicate with team mates to prevent opp' players passing through their "zone".
Have a pile of balls ready to inject into game so time isn't wasted chasing wayward passes. A fast game is a fun game.
Set a time limit (highest number of passes wins) or set a number of passes before losers have to do burpees or a sprint (or whatever, while winners get a rest) then allow all players to have a 2 minute break and a drink before getting into it again.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."