Teams of 4 stay together throughout the session, rotate activities every [15] mins.
1) Rugby hockey
2 teams try and score by running the ball into the scoring zone. Rules: You can only pass the ball sideways (square) or behind. Player with the ball should try and run forward (into space) as far as possible to create space for the back pass
2) Wide gates
Pitch with one goal and 2 wide gates. Attackers vs defenders. Attackers try to score in the goal. If defenders steal and carry the ball to the attackers' backline, they become attackers ("turn + burn"), or reset [3] times and then swap teams over. Extra points for carrying the ball through the gates.
3) Man-marking game
Each player is only allowed to tackle one player from the opposition. Teams defend one goal each and score in the other goal.
4) Transfer game
If the defenders win the ball, they have to change channel before they can attack the goal. Score by shooting through the goal.
Variations:
in more ways than one
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.