Equipment/setup: 3 bases made of hoops/markers or cones. Lots of balls. Coloured bibs. Optional: 5m keeper area using markers.
Version without GK: Blue team smuggle "eggs" from blue to yellow den (square/hoop). They can dribble individually or pass between each other. Red team (agents) capture(tackle) eggs from smugglers and take them back to red base. No stealing from bases. Keep smuggling until no balls are left. Which team has the most balls?
Version with GK: Blue team shoot "eggs" into goal, GK is always on the agents' side ("super agent"). No outfielders are allowed within 6m of the goal, for safety reasons (mark out a 6m circle). Coach remains near the GK, and pauses the game if GK is getting overwhelmed. If there are 2 GKs, take turns saving on the line / defending the 6m circle.
Variations:
Rules:
Version with GK works best with younger children (U10-U12). Not recommended for adults or older children due to there being multiple simultaneous shooters with ability to hit the ball hard.
Focus: warm-up, carrying, passing, tackling, shooting
GK focus:
Encourage: teams to brainstorm a strategy before each round.
Questions:
in more ways than one
in more ways than one
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